Special Guest Post from Elspeth Gordon-Smith in the UK on Ludonarrative Dissonance and the new Harry Potter ‘Hogwarts Mystery Game’! Enjoy —
We’ve all played Monopoly right? The gameplay – buy properties from rent collected from the other players, build on the properties, collect more and more rent until the other players are impoverished and cast out to where there is wailing and gnashing of teeth – is fully immersive. How many times have you stared into the faces of the most cherished, most beloved people in your life, and gloried in their demise and failure as you snatch the last penny from their feckless grasp?
Monopoly’s gameplay works with an unspoken narrative of rampant, unchecked capitalism and, by winning, you become the cruellest, most vicious capitalist of them all. Monopoly cannot be won by playing it safe with the train stations and waterworks; only by covetously collecting the big prizes can you beat the other players. Your win probably came with you gloatingly counting your millions and toting up your hundreds of houses whilst the other players quietly grimace in barely contained jealousy. At their expense, you are richer and, according to the game, better than those miserable peasants surrounding you.
Fun for all the family!
Monopoly works because it pits you against your friends and family within the gameplay. Monopoly is one of many examples of a game giving you a full ludonarrative experience. But what is ludonarrative? [Read more…]




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