Guest Post: Harry Potter Hogwarts Mystery Game is “Haltingly Magical”

Our first review of the ‘Hogwarts Mystery Game’ is in! Christina Semmens, a Potter Pundit I have known and whose work I have admired since our first meeting at the innaugral LeakyCon in Boston years ago, shares her thoughts on the hits and misses on the mobile app Harry Potter game. Enjoy!

Newly Released Harry Potter Hogwarts Mystery Game is “Haltingly Magical”

I would definitely identify myself as a Harry Potter fan, but of the “original generation” as I lived through the actual delays in the publishing and release of both the books and the films. Although I have enjoyed the periodic additions to the Harry Potter “world” through the Universal Studios Wizarding World park experiences, the Cursed Child screenplay and theater production(s), and now the Fantastic Beasts stories, I freely admit that I am not as “avid” a fan for all things Potter as I once was. Regardless, I was pleasantly surprised to discover the release of the new “Hogwarts Mystery” game available as a mobile app for iOS and Android when I decided to click on an ad via the Duolingo language app (I struggle daily in trying to become more proficient at Spanish!). Since the HP game was a “free” download, I was thought to myself, “Why not reward my diligence in language acquisition by enjoying a little Harry Potter distraction?” so I downloaded the game on to my phone.

Upon opening the app, I quickly experienced the joy of receiving my acceptance letter, going and getting my school supplies in Diagon Alley and then being “sorted” in the Great Hall. After this, I began going to my “first year” classes in which I acquired skills (as well as gems, coins, and energy—back to this in a moment) while experiencing a somewhat familiar storyline as my character made a friend or two along the way, while also being bullied by a student from another House for something completely out of my control (in the game it’s because of who “my older brother” is and what he had supposedly done when he was at Hogwarts before my coming there). In all of these activities, I was surrounded by an aesthetically pleasing and authentic virtual world that any Harry Potter fan will easily recognize from both the books and movies, while I also was given occasional hints as to what the actual “mystery” going on in this “mystery game” might be about.

I particularly enjoyed that the personal choices your character makes during conversations and interactions with professors and other students in the game are rewarded in accordance with how well those decisions and choices align with the characteristics of your House. This offers players the opportunity to recognize how some comments and behaviors are inappropriate, and perhaps might even prompt some adjustment in real world behavior, so definitely a great attribute.

Additionally, a more active role is taken by the House Prefect in assisting the characters with the rival House student situation, and in offering advice about how to possibly deal with professors, and this lends the game a more friendly and welcoming feel to the environs of Hogwarts than the Harry Potter books and movies expressed.   

I do think the game designers missed a fabulous opportunity by not having a more “extensive” sorting experience in which several “sorting” questions could have been asked, as that might prompt players to actually reflect upon which House they should be in vs just telling the Sorting Hat which House they want. I particularly think such a process would prove helpful later on for players as they are making choices for their character, but this is more of a missed learning opportunity rather than any negative attribute of the game. Because the game definitely has its flaws.

In fact, it was in the midst of trying to get out of my first really “dangerous” situation (in which my character is being strangled by the Devil’s Snare plant, and later my character discovers that this is a “prank” by a rival student), that I was viscerally confronted with the most frustrating aspect of the game—the halting nature with which one can accomplish any task due to the lack of energy that your character can store/have on hand at any one time. In a nutshell, in order to complete any task (like mastering a spell in class), the experience becomes that unless I am willing to wait for more energy to accrue (it takes 4 minutes to earn each energy credit), I have to pay for that energy.

Now, microtransactions (the term for purchasing more life, skills, or accessories in a game) is commonplace in the gaming world, and is not a bad thing. But what is so frustrating about this game is that there is no other way to acquire energy (which is needed to do ANYTHING as I discovered you have to use energy even in order to take a rest!). If it was possible to use your coins (which accrue fairly rapidly as you do anything), to purchase energy that would be fine, but that’s not permissible. Rather, gems are the only currency that can “purchase” energy, but unfortunately there is no regular method by which to acquire gems without paying either! Bottom line, either you get to wait, or you get to pay. So, the game literally and figuratively becomes a “waiting game,” and for me, this reality takes away any magic inherent in what would otherwise be a fairly enjoyable game.    

For me, this is more of an atrocity because the game is supposedly aimed at the younger set (upper elementary to middle grades) who tend to not have access to the amount of funds being requested by the game, or if they do, have yet to establish proper self-control and discipline in regards to their spending habits, so all sorts of very negative real world situations could potentially arise from kids playing a game.  

Additionally, there are all sorts of other ways to handle microtransactions that do not require actual money or result in as much time as is needed currently. Personally, I think the concept of following other learning games of using ads to generate the income behind the scenes (like Duolingo where I first saw the Harry Potter Hogwarts Mystery Game advertised), could open up portions of the Harry Potter Wizarding world to game players that might not be aware of those events, activities, or experiences. Ads like visiting the HP Wizarding World at Universal Studios’, attending an upcoming HP fan conference or watching the latest trailer for the Fantastic Beasts franchise all would promote and generate additional interest and participate in the Harry Potter world, and would be FAR more enjoyable uses of my “waiting time” than watching a clock count down, or worse, I turn off the game as my character regains energy, and I walk away and forget about ever coming back.

Other issues that I found (but which can be overlooked and tolerated) are that the hints for whatever “the mystery” is in the game are extremely rare, so the “big” mystery is slow in coming; there is an inconsistency in when you can control the speed of how long comments stay on your screen that have been shared by other characters in the midst of conversations or lectures, so you to periodically miss some instruction or clue about what to do next; and then when in the midst of doing activities, the screen can be somewhat imprecise when you try to do “Focus” and tracing wand movements. Overall, the best description I have for the game is that it’s “haltingly magical.” It’s unfortunate, because in the end, this reality leaves a player more frustrated than enchanted.

So unless you are willing to sink a significant amount of money from your real world bank account into this experience, the Harry Potter Hogwarts Mystery Game left this Harry Potter fan disappointed (and ultimately disenchanted), because although I was able to get into Hogwarts just like Harry, this Muggle’s acceptance letter didn’t come accompanied with a vault filled with gold at Gringotts, and that reality unfortunately, takes away most of the magic.

Christina Semmens is a Roman Catholic missionary who can attest to the powerful nature of the Harry Potter stories for inspiring each of us to live lives of virtue while courageously reflecting love and mercy in a world that so desperately needs it. She currently lives in Fort Payne, Alabama.  

 

Harry Potter and Joyce’s Ulysses? Reading Harry Potter as Literature

“Reading, Writing, Rowling” Episode 9: “’Harry Potter’ and the Prisoner of the Academy: Reading ‘Harry Potter’ as Serious Literature”

Katy McDaniel, host of the ‘Reading, Writing, Rowling’ podcast at MuggleNet (on which program I am a featured guest), writes about the latest show:

Perhaps you’ve had the experience of people considering the Harry Potter books “just” children’s literature, or bestsellers with little literary merit. This week’s episode confronts the issue of academia’s view of great novels vs. popular novels and how different approaches to literary criticism might help us to see the Harry Potter novels as both.

Professor Konchar Farr explains the characteristics that make novels popular as well as the standards literary critics use to assess whether a novel qualifies as a classic. We consider why novels by women and children’s literature tend to be overlooked by academia and how that may be changing.

Dr. Konchar Farr’s book The Ulysses Delusion examines why James Joyce’s Ulysses always appears at the top of book critic lists when few people have read it and it does not make the lists of readers’ favorite books. She argues that we must pay attention to readers’ assessments of literature; Harry Potter fans demonstrate that readers can love books and critique them at the same time.

Readers’ creative responses to the wizarding world (through fan fiction, performative critiques, and social activist groups like the Harry Potter Alliance) illustrate the power that comes from deep reader engagement with novels. Professor Konchar Farr’s forthcoming edited volume examines the Harry Potterseries from a variety of literary critical perspectives that take the novels seriously as good literature.

The next generation of scholars who grew up reading (and loving) the Harry Potterbooks yet also see them as important literature are adding their voices to academia. How are they bringing academic attention to popular novels like Harry Potter and what theories are they finding useful?

Listen to that conversation here. Please also join the conversation via email (ReadingWritingRowling@gmail.com) or Twitter (ReadWriteRowl)! We’d love to hear from you!

Guest Post: The Meaning of ‘Scamander’

From long-time friend of this blog, Lancelot Schaubert, a big find! Newt’s last name is taken from classical Greek mythology and may point to the number of his coming confrontations with Grindelwald and how the magizoologist may eventually help Dumbledore defeat him. Enjoy!

Newt Scamander, Xanthos, and Achilles

My bride and I started a new book club with our neighbors in Brooklyn called Western Canonball (iTunes, Google Play, Stitcher) where we read through classic literature that’s either new to us or that we read so long ago we’ve forgotten most of it. This brought me across Hesiod’s Theogony for the first time and a new encounter with The Illiad where the name Scamander – as in Newt Scamander – emerged.

Scamander in Greek mythology went by the name Xanthos: a river God. The gods called him Xanthos and men called him Scamander and in the triadic system, that seems to indicate that Xanthos is the consciousness, the god, behind the river and that Scamander is the manifestation, both the man in the Trojan war and the river that flows from Mount Ida straight over the plain that lies before Troy and then it merges as a tributary of the Hellespont. We’ll come back to the river in a minute, but let’s focus on Scamander the man:

The latter part of Scamander’s name comes from the greek word andros like St. Andrew which means “of a man” or “manly” or the thing that comes from manfulness, “courage.” But the first part “scam” doesn’t come from some word for a con man, but rather from either skadzo which means “to limp or stumble” or from the Greek skaios meaning “left-handed” or “awkward.” A limping man or an awkward man is precisely what Newt Scamander is. [Read more…]

Crimes of Grindelwald Trailer Released

Let me know what you think. Why can’t Dumbledore stand against Gellert Grindelwald?

Reading, Writing, Rowling: Episode 8 Dirt and the Dark Arts – Tackling Taboos in ‘Harry Potter’ (Beth Sutton-Ramspeck)

From the MuggleNet.com write-up of this month’s ‘Reading, Writing, Rowling’ podcast:

At its core, a story of good winning out over evil, Harry Potter is full of the dark arts and the unforgivable.

In this ‘Reading, Writing, Rowling’ episode, Katy and John talk with Associate Professor of Literature Dr. Beth Sutton-Ramspeck (The Ohio State University in Lima) about Rowling’s “literary housekeeping” in the Harry Potter series. Bringing her knowledge of Victorian literature to her analysis of Harry Potter, Sutton-Ramspeck explores the complex array of attitudes toward filth, innovation, artistry, and the unforgivable in the wizarding world. Challenges to taboos, creativity and innovation, and images of dirt and cleanliness in the Harry Potter books help further Rowling’s vision of social reform and urge readers to consider their own roles in playing out their destinies.

How does the term “mudblood” automatically convey its profanity? What’s the significance of the Burrow’s clutter and the Dursleys’ sparkling clean house? Does J.K. Rowling celebrate rule-breakers or show the dangers of violating social norms? Why do the most creative uses of magic tend to come from Death Eaters and Voldemort?

Consider with us how characters’ eyes provide evidence of mind-control, whether the Imperius Curse is really more unforgivable than the use of Amortentia or Obliviate, and how rule-breaking can become a seductive lure to the exercise of power over individuals. We debate the implications of these questions for the key theme of free choice versus destiny in the Harry Potter books.

Please join the conversation via email (ReadingWritingRowling@gmail.com) or on Twitter (@ReadWriteRowl)! We’d love to hear from you!